Fixed cases where hit effects did not play properly in network games, they should work all the time now Fixed problem where throwing away all your weapons would bring up a grenade Removed ability to change scope detail while bolting after a shot from scope view Fixed some incorrect player animations with sniper rifles Changed the way the explosion timer on grenades is handled to reduce cases where the grenade explodes late on clients Fixed an animation problem where sprinting with an empty pistol played the animation of a non-empty pistol Did some optimization to the sprinting algorithm Optimized an area that was slowing down FPS for sniper weapons The mouse speed no longer moves super slow while crawling. Fixed the mouse sensitivity while prone. It is now easier to see through the 3d scopes, particularly on dark maps Fixed a problem where recoil would sometimes be applied before the weapon was fired, causing the bullet to miss its target. This included weapon firing, grenade throwing, and grenade cooking sounds. Fixed the bug that was causing locational sound inconsistences in first person. With the emphasis on realism and authenticity, the Soviet Red Army meets the German Army on the ground across battlefields from Kiev through Stalingrad and on to the Reichstag in Berlin. Red Orchestra brings you in-depth infantry combat on the Eastern Front of WWII.
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